Heike Werner Gallery
   HOME     ABOUT

Serendipity!

The »Cybernetic Serendipity« Exhibition is a milestone in the history of computer art. It was held between August 1 and October 20, 1968, at the ICA, the Institute of Contemporary Art, Nash House, The Mall, London.
The »Serendipity!« exhibit showcases the lithographs printed for the Cybernetic Serendipity collector's set in 1968.


 Cybernetic Serendipity

In 1968, three years after small galleries in Stuttgart and New York had pioneered exhibitions of digital art, the first major and internationally acclaimed exhibition of computer-generated art took place in London.
Jasia Reichardt, the curator of »Cybernetic Serendipity«, presented the full spectrum of early computer art by displaying the work of 325 artists, including computer-generated music, literature, graphics, films, sculptures, robots, and state-of-the-art hardware.

The inspiration for this legendary show came from Max Bense, who had organized the first computer art exhibition in Germany in 1965 in Stuttgart, presenting works by Georg Nees.

The London exhibition, which drew about 50.000 visitors, later traveled to the U.S. where a lean version of »Cybernetic Serendipity« was shown at the Corcoran Gallery in Washington, D.C., and at The Exploratorium in San Francisco.


nach oben

 Cyber What?

The meaning of the exhibition title is explained in the catalogue:

Cybernetic: »adj. of cybernetics – a science of control and communication in complex electronic machines like computers and the human nervous system«

Serendipity: »the faculty of making happy chance discoveries«

In the exhibition's press release Reichardt explains, that the term »serendipity« was coined by Horace Walpole in 1754 for happy chance discoveries. Walpole was inspired by the legend of the three princes of Serendip (historical name of Sri Lanka), who made multiple surprising discoveries while travelling, which offered them unplanned and lucky chances. See Wikipedia: Serendipity, The Three Princes ....

The term »cybernetic« was used by Norbert Wiener in his 1948 book »Cybernetics,« in the context of data processing for the first time. It developed into the prefix »cyber«, which is now commonly used to describe internet- or virtual space-related phenomena. See Wikipedia: Cybernetics.


nach oben

 The Catalogue


Cybernetic Serendipity 0
Cybernetic Serendipity
– the computer and the arts.
Studio International special issue

The first edition was published in July 1968, followed by a (revised) second edition in September and reprints in November 1968, in the U.S. in 1969 and again in 1970.
In 2018 a 50th anniversary reprint was released by Studio International.

cover design: Franciszka Themerson, incorporating the computer graphics »3 D« by Donald K. Robbins / »Circle to Square transformation of Leonardo da Vinci's interpretation of Vitruvius' theory of proportion« by Charles Csuri / »The result of Fourier analysis on X-ray crystallography of the molecular structure or chicken fat« by B.L. Kershaw (on back cover).

Jasia Reichardt, curator of Cybernetic Serendipity, also edited the exhibition catalogue, a special issue of the modern art journal Studio International: Cybernetic Serendipity – the computer and the arts.
Franciszka Themerson, who did the exhibition design, designed the cover.


nach oben

 The Cybernetic Serendipity Collector's Set

In 1968, Motif Editions, a London based publisher of fine art prints, released a Cybernetic Serendipity collector's set containing seven lithographs. The lithographs were printed after machine drawings of computer graphics.

All of these computer graphics, which are also featured in the catalogue, were created by Japanese and American pioneers of computer art:


nach oben

 Running Cola is Africa


Running Cola is Africa 0
CTG – Computer Technique Group:
Running Cola is Africa
lithograph after plotter drawing, 1968

Idea by Masao Komura, data by Makoto Ohtake, programmed by Koji Fujino, realization with support of IBM Japan.
The graphic was generated 1967/68 at the IBM Scientific Data Centre in Tokyo, Japan.
Programmed in Fortran IV on IBM 7090 and drawn on Calcomp 563 plotter.

The Computer Technique Group from Japan contributed 24 of computer-generated art and computer poetry to the Cybernetic Serendipity exhibition. »Running Cola is Africa« is one of the graphics listed in Jasia Reichardt's Cybernetic Serendipity catalogue in the category Metamorphoses: »A computer algorithm converts a running man into a bottle of cola, which in turn is converted into the map of Africa.«
This graphic is one of the earliest examples of morphing: image transformation by computer.

The CTG was founded in 1966 and remained active in the field of computer art until 1969. According to the catalogue the members of the CTG were: Haruki Tsuchiya (systems engineer), Masao Komura (product designer), Kuni Yamanaka (aeronautic engineer); Junichiro Kazizaki (electronic engineer), Makoto Ohtake (architectural designer), Koji Fujino (systems engineer) and Fujio Niwa (systems engineer).


nach oben

 Return to Square


Return to Square 0
CTG – Computer Technique Group:
Return to Square
lithograph after plotter drawing, 1968

Idea by Masao Komura, programmed by Kunio Yamanaka. Realization with support of IBM Japan.
Generated 1967/68 at the IBM Scientific Data Centre in Tokyo, Japan.
Programmed in Fortran IV on IBM 7090 and drawn on Calcomp 563 plotter.

»Return to Square« also belongs to the Metamorphoses graphics mentioned above and is another early example of computer-generated morphing: a square is transformed into a profile of a woman. Two different versions of this motif can be seen in the catalogue, the morphing from square and the reverse morphing graphics. As Jasia Reichardt's Cybernetic Serendipity catalogue describes both »A square is transformed into a profile of a woman and then back into a square, programmed according to an arithmetic series.«


nach oben

 Asymmetry (Maughanogram)


Asymmetry 0
Maughan S. Mason:
Asymmetry (Maughanogram)
lithograph after plotter drawing, 1968
(the signature is printed – and the moiré pattern was intended by the artist)

This graphic was generated 1966 by an analog computer and drawn by a XY plotter.

»Asymmetry« is one of the so called Maughanograms created by the American computer artist Maughan Sterling Manson. This graphic and two other Maughanograms are depicted in the Cybernetic Serendipity catalogue. Before the London exhibition these graphics had been on display at the Salt Lake Art Center, Salt Lake City, Utah.
The moiré pattern in this graphic was intended and created by the artist.

Maughan S. Manson (1931 - 2003) had a MS in Physics, was president of the Society for Computer Simulation and had worked for IBM as a computer programmer for 25 years.


nach oben

 Human Figure


Human Figure 0
William Fetter / Boeing Computer Graphics:
Human Figure
lithograph after plotter drawing, 1968

generated 1968
hardware: Keypunch, IBM/reader printer, IBM 7094, Gerber plotter

»Human Figure« depicts a pilot performing a sequence of movements. The figure was created for the aircraft company Boeing to study and optimize the location of cockpit instruments. The results of these studies then were used to develop the Boeing 747 cockpit.

William Fetter (1928 - 2002) worked for Boeing as an art director and head of the Boeing Computer Graphics department in the 1960s where he created the first computer model of the human body in 1964, the »Boeing Man«.


nach oben

 The Snail


The Snail 0
Kerry Strand / California Computer Products: The Snail
lithograph after plotter drawing, 1968
The graphic has a moiré pattern.

Generated 1967 on a Calcomp 770 tape system, drawn on Calcomp 702 flatbed plotter.

»The Snail« was one of seven computer graphics by different artists presented by CalComp at the Cybernetic Serendipity exhibition, also to demonstrate the capabilities of the CalComp plotting system. Plotting time for the master drawing of »The Snail« had been 4.5 hours.

Kerry Strand (born 1940) studied engineering and physics and worked for CalComp Technology, Anaheim, California, from 1966 to 1972. CalComp or California Computer Products produced computer hardware like the CalComp plotters.


nach oben

 Random War


Random War 0
Charles Csuri and James Shaffer / Ohio State University:
Random War
lithograph after plotter drawing, 1968

Generated in 1967 at Ohio State University.

»Random War« is the result of an early computer model trying to predict the outcome of an imaginary battle with few variables. As the 1968 Motif Edition text sheet describes it: »A drawing was made of one toy soldier which provided data for the basic element of the composition. A random number generator was used in the programme to determine the distribution and position of the soldiers on the battlefield. One side is red, and other black, and the name of real people were given to each soldier. Their military ranks were assigned by the random number generator. The programme also had an automatic control for perspective. A picture 30x100 inches of the battle was produced, and the printout gave the following information: Total number of dead and wounded in alphabetical order – The survivors in alphabetical order.«

Charles Csuri (1922 - 2022) was an artist and one of the pioneers of computer art. Together with James Shaffer he created quite a few iconic works of early computer art at Ohio State University. In 2012 Csuri developed a Random War online game based on his iconic early computer graphic.


nach oben

 3D Checkerboard Pattern


3D Checkerboard Pattern 0
Donald K. Robbins / Sandia Corporation:
3D Checkerboard Pattern
lithograph after plotter drawing, 1968

Generated ca. 1968

»3D Checkerboard Pattern« is one of the most iconic graphics from the Cybernetic Serendipity exhibition, as it was used on the cover of the exhibition catalogue. As the 1968 Motif Edition text sheet describes it, this graphic visualizes the »bug problem« in calculus: »If four bugs are placed on the corners of a square and crawl towards each other, what path will they follow?« A basic pattern is created. The resulting graphic reproduces this basic pattern into a checkerboard and a »further progression shows the checkerboard as a three-dimensional entity, with a shape distorted by perspective transformations.«




nach oben

Copyright Heike Werner
   imprint / contact    privacy